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1、蒙了是一種權是一保持純潔是一種奢INDEX 目THERULESOFENGAGEMENT 交戰規AgentsTentipsforsuc SKILLS 技能人的準則 蒙了是一種權是一保持純潔是一種奢INDEX 目THERULESOFENGAGEMENT 交戰規AgentsTentipsforsuc SKILLS 技能人的準則 fulExpressingCharacterSinwords 7GameMechanics COMBAT 戰斗TheCombat AutofireRules HITLOCATION 部位命中Hit 9Hit sperLocation HumanoidHitDamagesPer
2、LocationTable 9BALLISTICARMOR SANITY 理智 12SKILLTRAINING SkillTraining 護甲CharacteristicsIncrease 13 Research 研究 14SANITYEFFECTSANDDESCRIPTIONS 理智:影響和描Effectsofsanityloss 16 Sanity Descriptions 關于理智的描述 16EDGESANDEdges CombatEdges 優勢與缺陷BackgroundEdges WeirdEdges 缺陷 COMMUNICATIONS 交流互聯網 CLOUT 影PROCEDURE
3、S 程TheCrimeScene The corpse (if現場 oneexists) 尸體(如果有的話)s and Witnesses 嫌疑人和目擊者 27 ADDENDUMLISTOFFEDERALAGENCIES 附錄:ADDENDUMFIREARMS 附錄:火器列表(無需漢化機構列列表(無需漢化) 37槍列表(無需漢化)互聯網 CLOUT 影PROCEDURES 程TheCrimeScene The corpse (if現場 oneexists) 尸體(如果有的話)s and Witnesses 嫌疑人和目擊者 27 ADDENDUMLISTOFFEDERALAGENCIES 附錄:
4、ADDENDUMFIREARMS 附錄:火器列表(無需漢化機構列列表(無需漢化) 37槍列表(無需漢化)Submachineguns 輕機槍列表(無需漢化ADDENDUMAMMUNITIONVARIANTS 附錄AmmunitionModifiers Shotgun AmmunitionADDENDUM:ACTION信息 藥信息 CARDS 附錄:行動標記卡片(無需漢化ADDENDUMDELTAGREENSLANG 附錄:用語ADDENDUMOCCULTBOOKSTEMPLATE 附錄:書籍資料卡THERULESOF交戰規AgentsTheparanormal,nomatterhowcutea
5、ndfuzzyitmayseem,cannotbeallowedtoexist. The only permanent secret is the dead kind.即使超自然存在們長得毛茸茸或是萌萌噠,它們的存在也絕對不能被允許。只有殺死它們長久保的唯一方式HumanbeingsmustnotbeallowedtoknowtheTruth,notbecausewedontwantthembutbecausetheyndleit.Youwillpresent yourselfasaFederalindependentjournalist,etc.anythingbutaDG人類絕對不能,這不
6、是因不想讓他們知道,而是因為它們對人類來說太過了。你將把自己當做一個“遺忘執行者”、獨工作者,或者別的什么,但是絕對不是個DeltaGreen(后稱人YourjobistoprotectthecitizensoftheUnitedesfromparanormalthreats.lossofinnocentlifeshouldbeforefrontinyourmindatalltimes.Werethegood你的工作是在超自的面前保公民。你必須時刻把將無的傷亡降低到最度放在第一位是好ingofEvil ThemainconcernofDeltaGreenteamsisthealofhighle
7、velevilandthesecrecytheymustokeeptheunbe vingpublicfromtheedgeof DeltaGreenRegulationsDeltaGreenRulesfortheteamsaresimpleanddirect.Therearenoguidelinesformethods。operationorbooksofprocedure.EachDeltaGreenagentknowsthereare6basicrulesbefollowedatallRULE1:Denyeverything. RULE2Dontgetcaught. RULE3:Dont
8、leaveevidence. RULE4:onlywhensary. RULE5:Coveryourtracks. RULE6:Makethembe vearationalexplainationforthebizarreorfantastic.IfYoureCaught DeltaGreenwillbefollowedatallRULE1:Denyeverything. RULE2Dontgetcaught. RULE3:Dontleaveevidence. RULE4:onlywhensary. RULE5:Coveryourtracks. RULE6:Makethembe vearati
9、onalexplainationforthebizarreorfantastic.IfYoureCaught DeltaGreenwillnotlegallyntsinanydirecttwilljeopardizetheiroroperations.InformationissenttoagentsonalimitedTentipsforfulOps 。1.AlwayshaveasafeNo,stayingatyourmothershouseduringanOpisnot2.AlwaysusecodeYourrealnameleavestsomepeoplewithentionsmight3
10、.AlwaysusecodedDGgave tpre-,nowuse4.Comeupcover Makesurethecoverisverifiableeast36hoursunderl 5.Comeup的nalibi Ifyouregoingtosayyouaredoor-to-dooridentificationfromngetsome。6.Comeupplan A lanisnno 7.Sticktplaneast12hours 至少12Itisnotgoodtostartimprovising10othe8.CheckoutthelocalGreenBoxorcreateoneifth
11、ereisnone 確認當地的Green(如果Futureagentswillbevery9.wordoftodayisrentacar 現代的移動 Ifyou needtobe ngetarentalcar.Donotuseyourowncar(seerule#1and10.ife ifethenightbeforetheOpstartsllyasitmightbethelasttimeyoucanDELTAGREENPLAYERSHANDBOOKDG玩家手SKILLS Anumberof10.ife ifethenightbeforetheOpstartsllyasitmightbethe
12、lasttimeyoucanDELTAGREENPLAYERSHANDBOOKDG玩家手SKILLS AnumberofnewskillshavebeenaddedthroughtheDeltaGreensourcebooksandtheKeepersCompanion.Playerswayscreatenewskillsastheyseefit.ThiscouldanythingfromaPlayPac-ManskilltoaLookLikeABad-AssMofoskill.Basechancewill almost always be 01%. New skills can be lea
13、rned either as a hobby or through training.CombinedSkills 被整合的技Stealth-Sneak,ConcealandHideAwarenessListenandSpotHiddencombinedBrawling-Fist/Kick/Headbuttcombined(alsocoverstheuseofimprovisedasabrokenbottleHandgun-Handgun/SubmachineGunRifle-Rifle/Shotgun和AnewPCstartsskillat70%1個70%skillsat60%2個60ski
14、llsat50%3個50skillsat404個40Expressing Sinwords It can bea itvaguesometimeswhenyourestaringatasetofcharacters reallygetaquickimageofwhatthecharacter is(STR12,CON9,SIZ10,DEX15,APP13,EDU17)-wouldyoubeabletogivesnapshotofinafew(STR12,CON9,SIZ10,DEX15,APP13EDU17Alwayst10 istheage,andthereforeanythingfrom1
15、0-12isordinaryasfaraspeopleSome players get in a huff if they dont roll up characters with lots of 17s and 18s. This is ridiculous.SomeofthebestroleplayingIhaveseenhascomefromplayerswithcharacterstareaverage-withonestrongeak.STR&SIZ,lookatthedifferencenthesetwos.IfSTRisthesame asSIZwecansaythecharac
16、terisneitherfatortoned.IftheSTRisn 2snSIZthenwecouldSome players get in a huff if they dont roll up characters with lots of 17s and 18s. This is ridiculous.SomeofthebestroleplayingIhaveseenhascomefromplayerswithcharacterstareaverage-withonestrongeak.STR&SIZ,lookatthedifferencenthesetwos.IfSTRisthesa
17、me asSIZwecansaythecharacterisneitherfatortoned.IftheSTRisn 2snSIZthenwecouldsaythecharacteristoned,andhigherdifference,verywireyhardphysique,etc.IftheSIZisnSTR,thenitmeansthecharactermore bodynormallynmuscleandyup,youguessedit,youregonnahavetocallthemfatty.rsonsSIZtothierweightinBritishStone(multip
18、lyby6for,thississometimesoverlookedbyCallofCthulhuplayerswhoarefixateddoeshaveaoreday-to-dayimpactinGAME.Thisischarismaanimalmagnetism.Characterswithreallywillhavereallylowlimpactandevenbeconsideredcold,arrogant,egocentric,alooforevenhostile.Characterswithwillcomeacrossaspotentialwarm,certainlycharm
19、ing-keepindyoustartcallingthemurbane.Ancharacter17canbeverycharmingbut ndnof6this lastsuntilheopenshis。DEX,alowDEXwouldindicatethecharacterwasclumsy,orwalkedawkwardlywithfeetandwoodenmovements,ahighDEXcouldgiveacharacterthosefluid,tstealthyplayersliketo,isthedifferencenyourcharacterbeingofelligence,
20、ordowntothelowsofeBushortheheightsofEDU,canbeeasytoclassify,with(6-9)leftschoolearly,(10-11)finishedschoolat(12-13)finished schoolat18ish,(14) lowgradedegree, (16)averagedegree, (18) top degree,t-gradqualification,(20)Doctor,(21)Game系SomeadditionalrulestofleshoutthemechanicsbehindtheLeftorndedorambi
21、dextrous 左利手或者右利手,或者兩只手同等靈Roll1d12and1d6.Ifthed6scoresnd12,thecharacterisnded.they arended.IfthescoreonbothdiceareLeftorndedorambidextrous 左利手或者右利手,或者兩只手同等靈Roll1d12and1d6.Ifthed6scoresnd12,thecharacterisnded.they arended.Ifthescoreonbothdicearethesame,thenMaxCarryingCapacitySTRx6kgs 最大負重Thisistheumt
22、hecharactercanEncumbrancePenaltyThreshold=MaxCarryingCapacityx0.33最大負補正最大ThisisumyoucancarrybeforeyourDEXisreducedbyumDeadliftCapacityMaxCarryingCapacityx1.3kgs 極限最大負重=最大負Thisisumyoucanliftinaone-urstofSTR.Youcanholdthisweight(orweightwithin50%ofthis)riodoftimeequalto3combatrounds,afterthistimemust
23、deryourCONon1d20everyround,otherwiseyoudroptheweight.Note:rolling20 isalwaysanautomaticfailure.IfyouarecarryingCapacity,yourmovementisreducedto1metrepernyourMaxWalkingEndurance=CONx行走耐力=CON2里(=CON公里ThisisumdistanceyoucanwalkbeforeEnduranceRuleskick戰斗SpeedSTRDEX)4metrespercombatround. 沖刺速度=(STRDEX4米E
24、ndurance=ConxSpeed. 沖刺耐力CONx沖刺速ThisisumdistanceyoucanbeforeEnduranceRuleskickRunningSpeed=Speedx2/3 奔跑速度速度xThisisrunningjogging WalkingSpeedRunningSpeedx0.5 行走速度=奔跑速度xThetimeusedforrestperiodsisothisRunningEndurance=Conx奔跑耐力=Conx1ThisisumdistanceyoucanrunbeforeEnduranceRuleskickCOMBAT 戰TheCombatRoun
25、d 戰斗1NumberofActions 動作APCcandoanumberofactionsequaltohisDEX/4roundeddown(average3).Hecando theseactionsandmoveupto4metres (walking).APCcanrun8metres inaroundbutcostshimoneactionanda-10%penaltytoanytround.Therate1NumberofActions 動作APCcandoanumberofactionsequaltohisDEX/4roundeddown(average3).Hecando
26、theseactionsandmoveupto4metres (walking).APCcanrun8metres inaroundbutcostshimoneactionanda-10%penaltytoanytround.Therateoffire(roF)offirearmcountsions(e.g.a.22handgunhasaRoFof3soitcoststhreeactionsshootthreebullets).Atthestartofeachcombatroundeachplayerion(seeaddendum:ActionCards)equalto2.DetermineS
27、trikeSequenceand決指EachplayerrollsaD6andaddstheresulttothePCsDEX.IfaPChasareadiesfirearmsrollsaD10andaddstheresulttothePCsDEX.Thetotalscoredeterminesthestriketround.EachcombatntscandooneactiononhisstrikenafterwardstheplayerturnsanActionCardfacedowntoshowwhichs(?,aim 精確瞄Can beusednyfirearmandnotjustri
28、fles,andinvolvesdoublingthebaserangesbytakingoneextraroundtoaim.cannotdodgeortextraround,theAimedshots 瞄準射Caneitherbemadewiththeusermakesonlyoneaimorby takinganunaimedshot. Totakesucha heround,nomatterhowmanyionshisnormallyentitlesnfireslfhisDEX,presentingtheextraneededforsteadyaiming.Rolltheattackn
29、ormally.Ifthedierollwasequalorn theusersnormalchancetohit,thenitstruckhechosenarea.Iftherollnhalftheusersnormalskill,butderhisnormalskill,ishitinrandomlocation.AresultntheskilllevelisaAutofireRules 連射規ABurstcountsasoneattackforDodgingit.Ifyouvetheammofortheamountbulletsrolled,youonlyfiretheremainder
30、ofyour。ActionsandBonuses 動作和加ThreeRoundBurst:+5%accuracy,1d3bullets.(14roundReallyShortBurst:+5%accuracy,1d4bullets. (16roundShortBurst:+5%accuracy,1d6bullets.(28roundSort-of-MediumBurst:+/-0%accuracy,1d8bullets.(2ActionsandBonuses 動作和加ThreeRoundBurst:+5%accuracy,1d3bullets.(14roundReallyShortBurst:
31、+5%accuracy,1d4bullets. (16roundShortBurst:+5%accuracy,1d6bullets.(28roundSort-of-MediumBurst:+/-0%accuracy,1d8bullets.(210roundMediumBurst:-5%accuracy,1d10bullets.(3 12roundRockandRoll:-10%accuracy,1d12bullets.(3 20roundLongBurst:-15%accuracy,1d20bullets(All.(or1d10withWalking100roundSprayandPray*:
32、1/2skillaccuracy,1d100bulletsFire)(All.(or1d20withWalkingFirerules:Foreachbulletusedtowalktheburstonto,add+1%to Also,theamountofbulletsstrikingisloweredto1d20forSprayandPray,and1d10forLongBursts.Thisisatradeoffofammunitionfor*SprayandPray(tohitwith1d100rounds)isrestrictedtoweaponswithhugeratesoflike
33、aSquadSupportMachinegunoraing.SprayandssaultRiflesSMGsmaxesaroundLE:agentSERGE(MachineGun:50%)isfiringwithhisM-60whichhasa100beltofammoinaboxatafleeingcultleader,Mr.Layne.Hewalksdoesalongburst(-andwalks20roundsathim(+20).Herollsvs50+5=55%andscoresahit.Mr.Layneiswith1d10=7roundsandoabloodyheapofndshr
34、eddedmeat.SERGEhasexpended27roundsofammunitionfromhisbox/beltof100.Hesgot73ofdeathdealing7.62NATOleftovertoinflictcarnageontohis(+20%,Suppressivefire 火力壓Canbeusedtoreducethechance-to-hitofothercharacters.Takeyourchance-to-andsubtracttheamountyouwanttomodifythechance-to-hitof(s)introundorthenext(depe
35、ndingontheDEXscoresofthoseinvolved).Suppressivecanonlybeusedutomaticweapons,andwillrequiresignificantbursts,withamountofbulletsaccordingtoGMdiscretion(usuallyaround10bullets).Thenumberitionstcanhavetheirchance-to-hitreducedbysuppressivefireisaccordingtoGMdiscretion.Themodifierforsuppressivetroundort
36、henext(dependingontheDEXscoresofthoseinvolved).Suppressivecanonlybeusedutomaticweapons,andwillrequiresignificantbursts,withamountofbulletsaccordingtoGMdiscretion(usuallyaround10bullets).Thenumberitionstcanhavetheirchance-to-hitreducedbysuppressivefireisaccordingtoGMdiscretion.Themodifierforsuppressi
37、vefireiscumulative,sopinneddownbyheavyfirecanmakefiringbackvirtuallysible.However,acanchoosetothrowoffthesuppressivefiremodifierentirelybystandinguptoit,butamountmodifiedbysuppressivefireisthenaddednsubtracted.Suppressivecsoworkagainstsuppressivefire,butwelldealtif中LE:AgentHernandezfiresherMAC-10sub
38、machinegunatthefourpygmysatherandhercomrades.HerMachineGunskillisthebasechanceof40%,andshetodevote30%ttosuppressivefire.Threeofthepygmysareononesideofparkinglot,whilethefourthisattheotherside;so,theGMcanonlyputdownsuppressivefireonthethreepackedtogather,tAgenttshewillneedeast10。HernandezsDEXisntheth
39、reespeedypygmysandthey,missingrolls.Shethenfires10shots,rollingan11.Sinceherchance-to-hitwasmodifiedtodhavemissedthemall,butonededicatedastarddecidestothefire.Withhim,herchance-to-hitwas70%(40+30),soHernandeznotonlyhitshimasshealsorolleddoublesheimpaleshim.Heiskilled,andthetwosurvivingpygmyswill-30%
40、tohenextHITLOCATION Everytimeacharacterishurtbyaswordcutorburnorotherformofphysicaltrauma,issaidtotakedamage.Damageisdescribedbyorrolled erchangeableterms,damageerchangeableterms(不知道啥意思, erchangeable是“可互換的”)、hecourseofanagentscareer,acharactercanexpecttotakedamagefromdifferent.Everything,includingcu
41、ts,weapons,burns,fallsfromrisingbearbites,andwaterinhalation,cancausedamagetothe。Damagesaresubtractedfromhits.Exceptinlcases,thedamageare subtracted from both the characters total hit pos and the hit posinahitdifferent.Everything,includingcuts,weapons,burns,fallsfromrisingbearbites,andwaterinhalatio
42、n,cancausedamagetothe。Damagesaresubtractedfromhits.Exceptinlcases,thedamageare subtracted from both the characters total hit pos and the hit posinahitlocation (see Hit Locations section below). If a character is reduced to 1 or 2 total hit pos, he is unconscious. When a character is reduced to -10 h
43、it pos, he is dead. When a characterloseshitsthroughdamage,theplayermarksoffthehitsonthecharacter hisway,heeeptrackofindividualdamageresults,andknowwhenhisoesHitLocations 部位命。Asedpreviously,therecipientofdamagewillusuallytakedamageinahitaswellashistotalhit s.Thehitlocationistheareaofabodywhichtheact
44、uallyaffects.Thebodyiso siblehitlocations.Todeterminethehit,rollaD10and applytheresulttotheappropriateHit HitLocationdiagramontheGMsLocationTable(orconsultHitsperLocation 每個部位的耐久Eachhitlocationhasacertainamountofhits,dependingonthetotalhitsofthecharacter.Theexactsperlocationisfoundthroughthefollowin
45、gsperleg,andhead=1/3totalhitssinchestandabdomen=4/10totalssperarm= 1/4totalhitsAlwaysroundfractionsup.ForyourapproximatesperlocationforalmostanyhumanoidaresperLocationheHumanoidThe totalhitsofallthelocationswilladduptonthehitsof character,butwhenthecharacterhastaken-10hitsofthecharacter,heisdead.Itt
46、noareassperarm= 1/4totalhitsAlwaysroundfractionsup.ForyourapproximatesperlocationforalmostanyhumanoidaresperLocationheHumanoidThe totalhitsofallthelocationswilladduptonthehitsof character,butwhenthecharacterhastaken-10hitsofthecharacter,heisdead.Ittnoareaofthecharactersbodywillbetotallydisabled,buth
47、ewillstillbe(i.e.,bledtodeath,effectsofshock,。Thus, as shown on the Hit Pos per Location Table, a character with total hit pos of 14 would have 5 pos in each of his legs, 6 pos in his chest, 4 posineachofhisarms,and5 sinhishead.Thisisatotal of29s,but24sofdamagewillkillDamage的影Anindividualhitlocation
48、cantakedamagebeyondtheactualhithelocation.effectofdamagetoonehitlocationisndamagetoadifferentone.severityofthedamagealsohasdifferenteffects,dependingonthelocation.IfareceivesasmuchasorntwicethenormallocationshitsthelocationDamagesEqualtoorin當這些部位受到大于等于其耐久sofNormalHit時heLeg:Thelimbisuselessandthechar
49、acterwillfall,nganythingtmeleeHemayfightfromthegroundduringfollowingmeleerounds.TheinherentdisadvantagesfightingfromthegroundareheCombat腿:這條肢體會失去作用,并且角色會摔倒在地,在那個戰斗輪中無法做出任何其他行動。在Chest:Thecharacterfallsandistoobusylosingbloodtodotmeleeround.willloseoneadditionalhitofeleeroundafterhereceivesdamageunles
50、shemakesarollofhisCONtimes5 tround.HemayfightorotheractionswhileflatonhisbackiftheConstitutionrollisequaltohisCONorless,1234567234568912334561234567thenhewillloseanotherhit.HecannotmoveuntilhealingAidisusedtohimbackup itivehithe點Arm:Thelimbisuselessandanythingtachedtothearmisdropped.Themaycontinueto
51、standandfightwithwhateverlimbsarelefttoHead:Thecharacterfallsunconscious.Hethenhewillloseanotherhit.HecannotmoveuntilhealingAidisusedtohimbackup itivehithe點Arm:Thelimbisuselessandanythingtachedtothearmisdropped.ThemaycontinuetostandandfightwithwhateverlimbsarelefttoHead:Thecharacterfallsunconscious.
52、Hewillloseoneadditionalhiteleeroundafterhereceivesthedamageinwhichhedoesnotmakearollofhistimes5untilheishealedbackup untilhealed,or untilheitivehithelocation.Hewillbe頭部去意識直到得到治療或者角LimbLocationReceivesasMuchasornTwicetheNormalLocationsHit當四肢受到大于等于其耐久兩倍Acharactercannottake時ntwicesibledamagesinanarmorl
53、eg.thisthelimbisseveredorirrevocablymaimed.Furtherblowstlimbwillaffectthehitsofthelimborthetotalhitsof thes,thelimbwillonlytake8sofdamage,Thus,ifa4limbishitfor9damagewillthecharacterstotalhits,butthelimbistotallyAcharacterwhoissodamagedfromablowisinshock,andcandoalmostnothinghealed.Hecan trytohealhi
54、mselforAid,orcrawlawayfromtheHeadHitforasMuchasornTwicetheNormalhe當角色的頭部受到大于等于其耐久兩倍時Iftheheadreceivesdamageequaltoorntwiceasmuchdamagesas ocation,thecharacterisunconsciousandhelplessandwillautomaticallylosehit permeleeroundAidisused sfullyorheishealed. If entiredamageisithoneblowofaslashingweaponora
55、nimalbiteorclaw,theheadseveredandthecharacterisdead。ChestorAbdomenHitforasMuchasornTwicetheNormal時Ifthechestorabdomenreceivesdamageequaltoorntwiceasmuchsastherearenormallyhithocation,thecharacterishelplessandcannothingbutsitthereuntilheishealedordead.Hewilllose1furtherhit4meleethedoes時Ifthechestorab
56、domenreceivesdamageequaltoorntwiceasmuchsastherearenormallyhithocation,thecharacterishelplessandcannothingbutsitthereuntilheishealedordead.Hewilllose1furtherhit4meleethedoesnotmakeaCONtimes5roll.Thus,ifacharacterabdomenandatotalof12hit sishit for9heabdomen,heishelpless,andeunconsciousaftertworoundso
57、fnotmakingtheCONtimes5tthischartisforhumansonly.SomecreatureswillhavedifferentHPforandsomewillhavenoeffectforhitlocationatall.Taketheseconddigitofaattackrolltodetermineanaimed ocationwashit.AspecificlocationcanedbyWhenacharactersHPreacheszeroorless,theyaredying.UntiltheirHPreturnsto1or more through
58、healing, they suffer from the following:Theylose1HPperround.Thiscanbecumulativewi by stabilizing the wound.crippledtorso,andcanbeTheymustrollagainstCONx5tostayTheycannotactunlesstheymakeaseperaterollagainstIfacharacterreaches-10 HP atanytime,theyaredead.Iftheyaresfully(allattacksonsareautomatically
59、sful,unless theroll causes malfunction)whileatzeroorlessHP,theyaredead.Playercharactersmaybeallowedaactionstocarryoutsomekindofheroicdeath,buttheyareygoingtoWoundsmaybestabilized byperformingaAid,Medicine,orSurgeryrollthevictim.Onlyonerollisrequiredtostabilizeapatient,somultiplerollsarenotneededmult
60、ipleLE:Ourunfortunatepygmyhasbeenshotagain,thistimebyAgentPeterson9mmhandgun.Hetakes3sofdamagetothehead,notenoughtocrippleit(awound)butenoughtodrophisHPto-2.Sincetheuallytheleaderoftheandan,hedoesntjustdie,buthewillsoonwithoutmedicalLE:Ourunfortunatepygmyhasbeenshotagain,thistimebyAgentPeterson9mmha
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